Resident Evil 2 Protected Codes and Moveable Protected mixture options

The Police Station 2F Ready Room secure code is 6 Left, 2 Proper, 11 Left.

Inside is a Muzzle Break (Matilda) for Leon, and a Excessive-Capability Magazine (JMB HP3) for Claire.

Resident Evil 2 first Moveable Protected mixture and placement

The primary Moveable Protected is in Locker Room of Police Station 2F:

To unravel the Moveable Protected, you could press the buttons within the appropriate sequence. Get it incorrect, and it resets.

If wanting on the Moveable Protected, think about the button format corresponds to those numbers:





Now strive these:

  • First Moveable Protected answer (Leon): 43675218
  • First Moveable Protected answer (Claire): 85137542

This could open the Moveable Protected. If not – there’s an opportunity this code is randomised for each participant – then it’s important to work it out by strategy of elimination – which it’s important to do for the second Moveable Protected code anyway. Learn on to learn the way.

Resident Evil 2 second Moveable Protected mixture and placement

The second Moveable Protected is within the Linen Room in Police Station 2F – you will not be capable of entry this till you come to the Police Station a second time:

For us, the second Moveable Protected answer was randomised, however that is to not say it may be simply solved. For instance, when loading up totally different save information, we had three totally different options – 43182765, 43817625 and 23714685. There is a robust likelihood these will not give you the results you want, so studying how one can remedy it your self is critical.

You must enter the buttons in the precise sequence, which every appropriate button press including a inexperienced gentle every time. When you’ve got eight buttons lit up, you’ve got entered all eight buttons in appropriate sequence. Break the sequence, and the inexperienced lights and the entered buttons reset.

To begin with, maintain random buttons till you’ve got a sequence of two greens. That is the beginning of the code, so bear in mind their places.

On this instance, the primary two button presses are in positions 4 then 3…

Now it’s important to attempt to discover a third. Press buttons at random and if it resets, enter these first two buttons you found, and take a look at a unique one till a 3rd lights up. After you have three inexperienced lights, then you’ve got the primary three within the sequence. Now to search out the fourth, then the fifth, till you’ve got all eight.

…the third button press is 1, making the code thus far 4, 3 then 1.

Our full Resident Evil 2 walkthrough explains each facet’s of Leon and Claire’s campaigns, together with Locker Code options, the Leon Desk puzzle answer, all Resident Evil 2 Protected Codes and Moveable Protected options, Hiding Place places, how one can survive Mr X fights and the Chess Plug puzzle answer.

The method will get quicker every time as you’ve got much less buttons remaining to check, and by the top, you will have the string of eight buttons to open the Moveable Protected.

For those who’re struggling or get misplaced at any level, write down the button order in sequence on a bit of paper, and work via the remaining buttons methodically – perhaps from left to proper, or high down, whichever manner is best so that you can monitor.

As soon as completed, every Moveable Protected offers you a Spare Key. This may be added to the numeric terminal within the Security Deposit Room in Police Station 1F – the identical location you discover the Shotgun or Grenade Launcher.

Utilizing one means that you can get some extra consumables, whereas each opens the locker 203 – providing you with the Hip Pouch, including more room to your stock.

As soon as you’re completed with these, do not forget the Leon Desk puzzle and Locker Code options too.

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